Octane Render sử dụng sức mạnh và tốc độ của Card đồ họa hay còn gọi là GPU để tính toán trong quá trình Rendering, đây thuộc về định nghĩa không thiên vị, đưa về thể chất đúng render đầu tiên và nhanh nhất. Octane Render có rất nhiều thứ để cung cấp cho các nhà thiết kế và kiến trúc sư mặc dù nó không là một trong những tên tuổi lớn nổi tiếng trong thế giới của các sản phẩm 3D (ba chiều). Một cái tên Octane Render nghe lạ và chưa được phổ biến, nên có lẽ nhiều người sẽ không thể biết đến phần mềm Plugin hữu ích này. Octane allows you to manipulate the lighting in a scene, however you choose. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. Octane supports HDRI, mesh emitters, IES files and a sun/sky system. Use the node editor to create complex materials from procedural textures, or quickly pull a material from our OctaneLive Material Database. Octane supports subsurface light scattering (SSS), complex IOR, chromatic dispersion and absorption to create some of the best materials in the industry. Want to switch between different modelling tools? We support that too with our common interchange format. No matter what your workflow, we probably have a plugin for it. Octane isn’t tied to any single modelling package and supports more than 21 plugins. Free yourself from lengthy wait times and render images in extreme resolutions. Octane not only provides incredible speed on a single GPU, but it does so without compromising the quality. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately. Octane’s on-screen viewport is the final render. That means, no more “get up and wait” in your workflow. Leveraging the power of the GPU, Octane can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. OctaneRender v3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields. OctaneRender 3 adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRender for NUKE plugin. Octane Render for-C4D V4.0-RC7-R4 WinMac.OctaneRender v3 supports rendering of particulate matter such as clouds, smoke, fog and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials. Octane_Render_for-C4D_V4.0-RC7-R4_WinMac.rar And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer.
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